Notes:
- Three.js has it’s own object system, trying to create a custom object class that provides information to it proved confusing - need to experiment more with code structure.
- Experimented with cell shading “ToonMeshMaterial”, going to experiment more with lighting and parameters more.
- Trying to track position of objects in relation to movement proved to be a fun challenge. Need to experiment more with the Three.js vector positioning.
Simulating gravitational forces in Three.js was an interesting and challenging task. Understanding the concept of gravity and how it affects objects in a 3D environment was a fun challenge. Hopefully I can figure out better ways to organize and structure my code better.
https://dannoblem.github.io/Nature-of-code-Blog/Forces/
Symbiosis
https://dannoblem.github.io/SymbiosisThreeJS/